Links are the glue between passages. They are the equivalent of being told to turn to another page in a nonlinear book; in gamebooks, for example, you do this to make decisions for the main character. But this isn't the only possible kind of link. Deena Larsen describes a whole taxonomy of links in Fundamentals: A Rhetorical Devices for Electronic Literature.
Links are marked in the text of a passage by two square brackets, [[like this]]
. For
simplicity's sake, the text between the brackets matches the title of the passage it links to —
remember that passage titles are case-sensitive.
It is possible to change what text is shown to the reader for a link, however. This can come in handy
if you need to put a capitalized passage title in the middle of a sentence, for example. The format
for this kind of link is slightly different: [[displayed text|title of passage]]
.
If a story has a broken link in it, it is displayed with a red background in your story, and clicking it shows this message:
The passage 'The newspaper' doesn't exist.
Finally, you may build links to external sites. These links look like this:
[[Google|http://www.google.com/]]
You may link to any address that a reader's Web browser
will understand.