I'm just new to Twine, and I have searched for an answer to this, but just like my (else:), it returned nothing
My main passage includes
(set: $gun = "Yes")
A subsequent passage includes
(if: $gun is "Yes")[Bang](else:)[You don't have a gun]
This works fine, but if I change $gun to "No", it displays nothing
I found the following code as an answer to another question...
When I Play it, it displays "I have both required things", but if I change the contents of $item or $crowbar, then it displays nothing. E.g. only the inital "if:" statement works
It's a bit surprising, because 'if/else' is one of the most basic requirements. How do others get around it?
Is there a list of know bugs that you know of?
The Harlowe project does not allow the submitting of Issues so you can't look there, the only place I know of where you will find information about outstanding bugs is on this forum.
note: You may be able to use one of the Twine 2.0.9 pre releases (1,2,3), depending on exactly when the bug was introduced.
twine_2.0.9pre3 works in this particular scenario