I would be interested to hear others' thoughts, both from a player's perspective and a developer, on the subject of killing players.
What little research I've done suggests it's a complete no-no, but I ask myself why. Dying is something that has always been present in video games - tolerated by players because usually it only results in having to start that particular level again.
It would be difficult to implement such a devise into CYOA games, as they don't involve levels as such, but I'd be interested to learn if it's a technique any of you have experimented with.
I suppose the biggest hurdle is that 'choices' in these games usually amount to two or three, meaning that if a player did make a choice which resulted in death, it wouldn't take a Sherlock Holmes to work out that this option needs to be avoided next time round.