Hello everyone. I'm new and I'm really glad to be on here. I've been lurking for a while and you guys do some great work.
I've been working on a number of stories on Twine 2, and recently due to a lap top crash I've been hyper focused on two new stories I've really experimented with even as a person new to Twine and IF. So I have finished one of them, and am currently editing, but I just can't help but wonder if I should do more.
I typically put detailed information in a side link. For example in the first passage "sigils" leads to a short explanation of what "Your sigils" look like vaguely, and I do it about several more times in differing ways, but I'm wondering if that should be more common. I've played some stories that only have choice links at the end of passages, and then I've played stories with high interactivity where you can click through options and have a ton of text. So part of me is really wondering what works better: having a lot of links to click and interact with or less.
So I'm not sure what's a good level of interactivity or, perhaps more so, exploration. I don't expect every person to be interested in every link, but the point of my story is that every passage should add to your final choices? In this story every choice matters and yet how it matters is randomly selected (Three passages each with three random endings). I am not skilled enough yet to more efficiently do the "If" statements for whether or not players/readers see the text, but each link you choose to click or not impacts your knowledge and interpretation of certain knowledge. But is that good? Is there such a thing as having useless passage links or is just having those not enough?
Further do you think images and music can contribute to feeling like a IF is meaty enough to be interesting?