a while back I got the idea to try and glom together a twine setup that would let me write a game that worked in two near-completely separate panes, where it would have two passages displayed at once, and links clicked in one wouldn't even touch the other. At the time it seemed basically impossible, given the way twine is put together, but a few days ago, after hacking with the internals of l's revision macros for a while, I had a flash of insight, and the result is, well... this:e jan 3
: Here's a working demo
and here's the script
. Short version: use
<<pane "pane" "passage">>
to create sub-passages in your story, use
to link inside a pane, use
to target a pane anywhere on the current passage. All these macros take variable arguments.