I posted this in the twine 1 forum by mistake and got an answer for twine 1 but I understand 2 has a diferent format
I am brand new at this. I would like to have an inventory and for different choices to become available depending on what item you have. Like say you get a choice between picking up a dagger or a cake, later on in the game you encounter an event which will change depending on what item you picked up earlier.
Also, I'm told it's possible to change the story format. How do I do this?
Appreciate your help
Comments
You change the format by clicking the up arrow at the bottom left of the grid map screen, and choosing 'Change Story Format'.
Someone gave me a code but I get an error message. They said it's because 1.2 is only on Twine 2
a. what it's macro syntax (format) will be. eg. <<macro>> vs (macro:) vs <% macro %>
b. the list of default macros it has.
c. how the generated HTML and CSS will look and work.
d. any other features it supports.
This is why code examples for one story format generally don't work as is for a different story format.
I tried it before but it didn't work, you made me realise it's because I removed the brackets so it works now.
So how would I make it so an option only appears if the person is holding that item?