I am trying to build a visual novel using Twine and Daz. I've been working on it for the past few months and have encountered the following errors.
1. EOFError - When Twine crashed, I recovered the story test from Notepad ++ which was a time consuming process. Following that I've been archiving HTML builds, just in case. My interest in this is when does Twine save? For example if I saved a file and Twine crashed I should have the option of not saving and re-loading an older (non corrupt) version. Is there an autosave option that can be turned off, to limit chances of corruption? I ask because when I searched for Twine EOFError I found two recent topics in the Forum, both answered by GreyElf.
2. Memory Error in build (HTML compile) -The file is currently 170mb and when I go to build it I get a memory error. I work on the basis the HTML file can be any size, it will just affect the load latency. But what about Twine itself? I have purchased some more RAM (PC needed it anyway) but is there any theoretical maximums for any visual novel author?
UPDATE - I've been playing around with the story and if I chop it to 115mb I can build it, if I make it bigger or use STORYINCLUDES it will give me an memory error. I have added virtual memory on my PC to see if that helps. Is the Python script to blame or my hardware?