First off, I think that
@greyelf and
@klembot are pretty amazing at keeping this community going. I know there are a lot of others too, but they have really stepped up in offering me help when I need it.
—
Three Dragons, based on a European folktale about two brothers and an old man with a white beard, was a personal game design challenge by Tim Samoff.
During April 2015, Tim thought it would be fun to attempt to create a “micro” Role-Playing Game (RPG) in the interactive narrative development platform Twine. The idea was that a small game, containing a myriad of player choices and consequences, could be created within the arbitrary number of eight passages (“passages” being the primary method for creating games in Twine).
During development game grew into a slightly larger, but still quite minimal experience that imparts a moral message.
http://samoff.com/twine/threeDragons/
Comments
Thank you so much!
I thought your formatting and game mechanics were EXCELLENT. How long have you been creating with Twine? Everything seemed to just WORK.
I’ve been using Twine for about two years, although this is my first "serious" production — took a little less than a month to complete with a full-time job and a family.
I’d love to hear more reactions, typos, bugs, etc.!
I just had a chance to finish the game... found one more... sorry!
humanity no long possessed
should be
humanity no longer possessed
―Sage
@Sage, thank you! Don't be sorry, because I value the feedback and help! I'll fix it later tonight.
Thank you for the feedback!
Thanks for playing!
one thing you may want to consider for futer games: the message on the top that shows how many silver coins i have and my health, is not visible when i need to scroll down to press the link (e.g. for fighting the dragon). I think with a position: fixed; property in CSS you can have that displayed at the top at all times, regardless of whether I scroll the page.
Good job!
Yeah, I can definitely work on the positioning of the HUD.