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Here are two codes :

Action :
<<if not $Start>><<link "Let's Start">><<set $Start to true>><<script>>state.display(state.active.title)<</script>><</link>><<else>><<include "Dropdown">><</if>>
Who's there :

and the include passage :

<span class="Observantchoice"><<link "Search">><<lookaround>><<script>>state.display(state.active.title)<</script>><</link>></span><br>
\<<if $Manor is "Laboratory">><<if $Labo_book is 1>>blablabla<</if>><br>
\<<if $Labo_note is 1>><<link "Take the note">>blablabla<</link>><</if>><</if>>

And I always got a space between "Search" and "Who's There" because of the two last line of Dropdown passage.


I don't understand why, I do multiple combinaison of \ and <br>, and always this space ...


1 Answer

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You're always seeing line breaks there because you've misplaced your <br> elements.  The following:

\<<if $Manor is "Laboratory">><<if $Labo_book is 1>>blablabla<</if>><br>
\<<if $Labo_note is 1>><<link "Take the note">>blablabla<</link>><</if>><</if>>

Should look something like this instead:

\<<if $Manor is "Laboratory">><<if $Labo_book is 1>><br>blablabla<</if>>
\<<if $Labo_note is 1>><br><<link "Take the note">>blablabla<</link>><</if>><</if>>

Notice how I placed the <br> tags are within each of the nested <<if>> macros, leading the content.

PS: The following is v1 code:


While it works because of compatibility shims, you really should not be using it in v2.  The correct way to do that in v2 would be one of the following:


That said, you don't need to do that either.  In the examples you've shown, you don't need it as the <<link>> macro takes a second argument which is the passage to forward the player to when activated.  Thus the following two links:

<<link "Let's Start">><<set $Start to true>><<script>>state.display(state.active.title)<</script>><</link>>

<<link "Search">><<lookaround>><<script>>state.display(state.active.title)<</script>><</link>>

Would be better written as:

<<link "Let's Start" `passage()`>><<set $Start to true>><</link>>

<<link "Search" `passage()`>><<lookaround>><</link>>

I used the passage() function in the above example, instead of State.passage, as it's a bit shorter to type.  They're mostly equivalent, however, so use whichever you prefer.

Finally.  In cases where you might want to use logic internal to the <<link>> to determine where it sends the player, then you're probably better off using the <<goto>> macro.  For example:

<<link "Do the thing!">>
	<<if /* a condition */>>
		<<goto "Passage A">>
	<<elseif /* another condition */>>
		<<goto "Passage B">>
		<<goto "Passage C">>


by (460 points)
Hi thx for the answer TheMadExile, work perfect.

And thx for the P.S. ^^.


So, I mark it has answered.