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<<script>>
if (Save.slots.has(0)) {
State.variables.slotA = true;
} else {
State.variables.slotA = false;
}
<</script>>
<<if $slotA is true>>
The first game slot exists! (This session was most likely reloaded from a game save.)
<</if>>
<<link "Save to the first slot?">>
<<script>>
if (Save.slots.ok()) {
Save.slots.save(0);
}
<</script>>
<</link>>
<<link "Load from the first slot?">>
<<script>>
if (Save.slots.has(0)) {
Save.slots.load(0);
}
<</script>>
<</link>>
<<link "Delete first slot and restart story?">>
<<script>>
if (Save.slots.has(0)) {
Save.slots.delete(0);
Engine.restart();
}
<</script>>
<</link>>