If you're referring to the Health, Score, Leadership, Evilness scores, then you could simply put them into the StoryCaption passage, which sits between the UI bar's header and menu sections, and is updated each turn/passage display. As to the layout, the stat block looks like a good candidate for a <table>.
Comments
StoryCaption
passage, which sits between the UI bar's header and menu sections, and is updated each turn/passage display. As to the layout, the stat block looks like a good candidate for a<table>
.i add this in javascript menu option then i add this in StoryCaption then i have warning
[quote]JavaScript Alert
Apologies! A technical problem has occurred. You may be able to continue, but some parts may not work properly.
Error [user-script-node-1]: Unexpected token <<
what did i do wrong here ? sorry for this, i'm still new using twiner
this SugarCane and SugarCube make me confuse LOL
Those are macros, not JavaScript, so they don't go in the Story JavaScript. The best place to put them would be in a special passage titled
StoryInit
.