I've been playing around with Twine for a little while, but I'm struggling with a couple of things. Namely, audio - I love to have audio in my scenes if possible, and about a year ago I had it working in Twine 1 via youtube links. This worked great, though it sort of required the viewer to have AdBlocker or ads would play before some sounds.
Basically, I'm after a way to have sound in my Twine game hosted online and played in-game, so I can share the Twine game (probably have it hosted somewhere) and not have to send a big bunch of sound files to whoever wants to play it.
I'm happy to use Harlowe, Snowman or Sugarcube for this, I'm just not sure on a method. I've spent quite a while searching online and there've been a few solutions, but I haven't been able to get any working. So;
* How do I play audio that's being hosted somewhere online?
* What's a good place to host my audio?
It seems like two questions in one, and it sort of is, but I'm essentially just trying to find out how I can add sounds to my Twine game and have them play without any reliance on local files.
Thanks for your time!