A story I am working on has a passage that opens with the sound of thunder - meaning that as soon as the passage is loaded, it also loads the respective mp3.
Here is the code (just in case). It's the very first line of that passage.
<source src="[path edited to make it shorter]thunder.mp3" type="audio/mpeg" />
It would be nice, however, if after the thunder, players could still hear a continuous faint sound of rain, to convey the idea that they are inside a room, but outside it is raining very heavily.
Is this possible, and how would you suggest to do that without forcing the user to load really long (big) audio files?
I am working with Harlowe, Twine 2.