I'll keep this example simple, as the principle is the same anyway, but I'm wondering if there's a more efficient way to show an action, than the method I currently use.
Let's say you have a passage in which a player may drink some water, and you want to 'animate' (not literally) that action. Here's how I'd do it.
Starting with a passage called, for instance, 'Forest Clearing'
You are by a stream in a forest clearing.
A cabin lies to the west while the tips of mountains can be seen to the east
[[Drink from the stream->Drink]]
Choosing the drink option would send the player to a separate passage called 'Drink' which would have the following.
You stoop down and fill your cupped hand with water. The water is cold and delicious.
Now okay, this works fine, but my thinking is that the more passages you have that don't actually lead anywhere, the more cluttered your grid is going to get.
Is there not a way to have the action display in the original passage. For instance have the 'Drink from the stream' link simply replaced by the 'You stoop...' action on click?