So i figured out the <<return>> saves the changes and stuff made to making things visible in other menus whereas <<back>> doesn't & is basically time travel so I'm not using it. But when I click on say,
Backpack and check that and decide to go check
Phone or any other menu-designated inventory-ish thing, I'm done looking & I click <<return>> wanting to go back to the story & it just sends me back to the last place I was
Backpack, then I click <<return>> again&again, I end up in a never-ending cycle stuck b/w 2 menus instead of going back to the last Story passages I was at. How do I fix this?
And while I'm at it, also, how to I make
Links that display text for player/s to read/click but in code-reality it's labeled something else instead of labeled 'link that so happens to be story text'?
Comments
The second example also shows how to format a markup based link so that it display Link Text that is different to the Target Passage Name, as does the markup link documentation.