In honor of the new forums, or maybe in honor of Twine version 1.4 or version 1.4.1, or maybe "just because," I think it would be fun, interesting, educational and motivational to have a Twine competition.
We need a name and some guidelines, but most of all some participants.
Let's say we need ten participants to make this a go. To sign up, post in this thread that you're in like Flynn.
Like I say, we need a good name. So, good name-comer-upper-withers, think of something totally rad.
Next, we need guidelines toward a goal. Like, should there be a time limit? Should there be a game theme? Should this be a judged competition?
Here's what I propose, and I've given this as much thought as it took to so far type this post.
Let's say we select three judges. I say three and not more because it's going to be hard to even get ten people to participate at all and to me, it seems kinda silly to have half or more of the participants be judges.
Another suggestion, let's make it a 72-hour competition starting on some Thursday/Friday at midnight and ending Sunday/Monday at midnight. In other words, participants will have all Friday, Saturday and Sunday to work on their games.
If there's a theme, it could perhaps take the form of a genre
such as contemporary fantasy
, magical girl
, sword-and-sorcery fantasy
, paranormal romance
, or space opera
, to name some examples. Or, a theme could be something like, "A game about gender roles," or, "A game about bullies," or, "A game including space aliens," or "A work of fandom
A theme would be open to wide interpretation by authors. For example, I would despise writing "a game about gender roles," but in an instant, I'd would write a pulp sci-fi about a spaceship captain crash-landed on a planet solely populated by man-hungry blue Amazons. I could never write a mopey high school drama against the evil of bullies, but I would gladly write about a switchblade-flicking greaser who's terrorizing the whole town and even has the local 70-year-old sheriff and his bungling deputy cowed. So, no theme should discourage any creative author from participating. Working around a theme is part of the fun!
Regardless if there's a theme, the judges will select and specify a unique game element that will take some consideration and effort to use effectively. For example, a game where the protagonist is blind or a game set entirely in a single roomon Pluto.
If there's a theme, it is announced early, like as soon as it's selected. However, the unique aspect isn't announced until the start of the competition. That way, participants are less likely to have started on the game early or created a game in the past that's eligible for submission.
If the competition has categories, it can't have as many as, say, the XYZZY Awards
because we're just not going to have that many entries. Like I say, we'd be lucky to get ten games actually submitted (honestly, a half dozen is probably pushing it). Also, not all of the XYZZY Awards' categories are likely applicable to a Twine game.
- Best Game
- Runner Up
- Second Runner Up
- Best Writing
- Best Character (any one character, for example the antagonist or protagonist)
- Best Use of Twine?
So, what say ye? Think this can happen?
All suggestions are welcome!