I finished this small game recently; I usually work in Unity but Twine looked so cool that I had to experiment. Let me know what you think. I tried to incorporate player autonomy instead of making the story linear.
Fight against a stink bug invasion with science! And cyborgs! And bravery! Or cowardice - it's your choice, really, in this choose-your-own-adventure text game.
-Almost every decision matters (as in, almost every passage has a change in a variable that will effect the ending)
-Learn insect science/entomology concepts
Play it at: