A game I'm working on has taken a bit of a weird turn in that I want to make it episodic as well (updated as time goes on). Now I haven't actually tried this yet as I'm not quite at that point, but am I right in assuming that any variables I set including what episode has been released and the episode you're currently on will be overwritten as soon as the player loads a save (e.g: I've released episode 5, but the user is on ep4 and the game will incorrectly report that the latest episode released is ep4 when they load a save)?
In story init I've got a variable $episode set as 1, but this will increase to 2 when I release the next episode. If the player saves at the end of episode 1 and then reloads at in episode 2 then will the $episode version will still show as 1 despite the fact the game is expanded in version 2?
Is there anyway to set a $variable that won't be saved?