Is there a way to disable Twine 2's automatic generation of new passages when a link is created in the code?
I cannot believe I didn't ask this question a long time ago, and I'm surprised I can't seem to find an answer to it. My problem is that I'm using a very large number of links that point to the same passage, or even return the player to the same passage the link starts from. The limitations of the automatic generation of new passages for complex setter links mean that I'm often presented with 10+ garbage new passages to delete.
Comments
A patch has been submitted to extend the link handling to understand Setter Links.