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<<if not $visitedBody>>\ <<set $visitedBody to true>>\ The crow takes off. Clearly a body, and very dead. The poor man's face is bloated, blotched with green. A backpack lies trapped benath him. A quick search of the dead man's pockets reveal a pocket knife and a box of bullets. [[Push on]] <<click [[Take everything|Approach object]]>><<set $hasBullets to true>><<set $hasKnife to true>><<set $hasPack to true>><<set $hasClearLiquid to true>><<set $hasSleepingBag to true>><<set $hasHoodedFleece to true>><<set $hasBakedBeans to true>><</click>> <<else>>\ The body lies plundered. [[Push on]] [[Examine takings->packcon]] <</if>>
Comments
i.e
First visit - first description
Second visit - second description
Third visit - third description
Tip: The contents of a <<click>> macro are silent, so you don't usually have to worry about whitespace there. Meaning that you may, as in my above example, use indention/line breaks to make things more readable for yourself.
Sure.
If using variables. Instead of using a boolean flag, use an integer counter. For example, in the StoryInit special passage: And then in the specific passage:
If using the visited() function.
Also thanks for the multiple visits formula. It can get so damn confusing for a beginner, knowing how to nest correctly is something that gets me in a right muddle.