Hi guys,
Brand-new member here; thought I'd sign up to ask this question.
So I've been looking for ways to implement an inventory system into my game, with a weapons system that includes damage and hit chance. I'm looking to implement the Advanced Inventory system found in twine.analytical-engine.co.uk, but from the looks of its example, it doesn't really works for my game as I plan for the weapons to be obtainable in shops only.
I found this earlier question thread which seems to have answered my question, but it looks to be compatible for 1.x. My question now is if it's compatible with Twine 2.0. If it's not, what code do I need to alter to make it compatible then?
~tbg
Comments
The thread links in your question are missing, which makes if difficult to know exactly which Inventory System examples you mean.
That other link I talked about (but forgot to actually link) is here: http://twinery.org/forum/discussion/679/player-inventory#latest
As far as I'm aware the <<>> tags used (in the latter link) are compatible with 1.x only (or SugarCube), but as I said initially, I'd like to know how to be able to convert them for Harlowe in 2.0.
Adding a section on shops is on the to-do list.