I use the following to attach a custom passage into my game but after a design change I now only use it on one screen, so checking this passage every turn is overkill.
Simple question, but how would I remove it from the game once used so that the game isn't constantly performing the postrender task? Or is there a better way to attach a post render just for one passage?
postrender["updateLucidity"] = function () {
setPageElement("lucidity", "Lucidity");
};
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