I'm building a simple dialog system where characters can be encountered in multiple locations.<br />I have a single passage (charactername topics) that gets called from wherever the player talk…
Hello everyone<br />I use Twine to make a game which doesn't have a specific starting point, and I would like to directly open a precise passage of the game by using the appropriate URL, with t…
<a href="/forum/profile/idling">@idling</a> oh my god, this is exactly what I wanted... I feel even dumber now, seeing how simple it could have been.<br />Can I ask if the…
Hello! I'm kinda new still. been doing it for awhile and I can tell you that as you create stories ti does get easier over time. right now im starting work on a project to make a D&D type game. i…
Please use the code tag when posting examples - it's the C on the editor bar.<br />The main issue with using <a href="https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_Grid_Layout&qu…
Okay, I actually have new visible areas appearing already, but not working yet. I have, specifically, 4 new areas: a condition pane at the top, Status down the side, a navigation map in the lower rig…
A bit of background first. The values of all story variables are cloned between moments. This is done so that altering the current moment does not invalidate the rest of the history—i.e. so it does…
element, which is 16% of the <b>body</b> element's <u>current</u> width.<br /><b>2. SugarCube 2.x's width</b> is either: 54em wide if there is room; or calcu
Hi, I'm trying to make the macros inside a passage (i.e. "link", "click" or "show") to show the text appearing with a transition effect (dissolve, atm).<br />The o…
If you just want it to appear at a specific point in your story and then stay there till the end, you don't need to tag passages. Just enter into the stylesheet:<br /><pre><a href=&quo…
Please use the code tag when posting examples - it's the C on the editor bar.<br />The <b>hidepassage</b> and <b>showpassage:after</b> events your examples are based on …