I have a few init passages at the very beginning of my game. Once I have a more solid idea of what variables I'm working with, I want to solidify everything into one init passage using arrays and the like, but for now, the several init passages help keep me organized. The problem with this setup is, to have the initialization recognized by the game, I have to connect each passage via links...and you have to wade through each init file (which, since they're all variable initializations, is just a blank screen with a link, one of which you have to scroll a lot through the invisible variables to get to the link to the next init file) to get to the actual game. This is a pain for testing purposes, and it would be a pain for anyone wanting to play any beta I would release.
So what I want to know is if there's any way for a link to be "auto-selected"--is there a macro I can use to where once someone lands on a passage, they'll be automatically directed to a new passage, with or without a time delay? That way it's more like a video game booting up or something along those lines and not me (or a player) going through (for viewing purposes) empty passages?
It would also be cool to use this in like a "you need to make a decision, and make it quick" kind of situation, to put a time limit on the player to make a choice or else suffer a consequence for their indecision (only in certain instances, of course--that wouldn't be fun in every situation). For now, though, I want to know for more lazy and boring reasons. If it exists, I'll play with that idea more later.
Thanks in advance for taking your time for what is basically a minor nussance :D