I'm creating a game where, at the end, there is a table of failure/success of a player, depending on his behavior during the game (number of different items he or she collected etc). Is it possible to create that table, make twine check which conditions are met and then return result?
For example it looks something like this
food equipment valuables
2 2 2
4 4 4
6 6 6
So it would check all the columns and return results from these "cells". If someone collected 4 food and equipment, but only 2 food, player would get "game over", but if player gets 4 of each resource, he gets "barely survived" title and so forth.