0 votes
by (130 points)
Is there a way to export a proofing copy that lists all the passages by numerical order?

Trying to make a typical CYOA book, but I'm involving some people (graphic designers, etc.) that will need to read the content in numerical order.

3 Answers

+1 vote
by (159k points)
What exactly do you mean by "numerical order"?

Generally the Twine 2.x application stores a project's passages in the order that they were added to the project, although there are a number of things that can influence that order after the fact: Passage Deletion, Importing a project, etc...

Each passage that is added to a project is assigned an integer PID, which is unique (& sequential) within a project. There are a number of things that can cause these PIDs to change after they have initially been assigned: Passage Deletion, Importing a project, etc...
+1 vote
by (63.1k points)

My proofing format poof includes a few options for ordering passages. 

by (130 points)
That works! By numerical order, I meant by the order of the passage title. And Poof does that. However, I notice that the PDF export of the proofing copy respects the sorting while the Twee export does not. Is there a way to get a TXT export that has the passages sorted by title?
by (63.1k points)
The Twee code export pulls from the data chunk itself, not from what's on the screen. I can see about changing that, though.
by (270 points)
I would also be interested in having a twee export sorted out. Any progress? (I've also raised an issue in the GitHub projet page.

And I dream with a playing order sorting method. Is that feasible?
by (63.1k points)
I can't think of any way to make play order possible. Twee exports respecting sort is something I'll get too eventually, but I don't have an ETA for it.
by (270 points)
Thanks for the answer :)
0 votes
by (63.1k points)
For the interested: poof now respects filter and sort options in both the Twee and PDF exports. The PDF export option has also been simplified and should no longer choke on large stories.

Version 1.1.0 is up on the CDN, but may take up to 24 hours to be accessible for all users.
...