Hi! I'm working on my first Twine game, porting a text adventure game that I made for class in C++ (that I'm quite proud of) into a format that I can share online.
I want my game to look really good, and I'm having some issues with whitespace. The key issue is this: Some pages will have options like "inspect the bed" or "inspect the table", and then they are clicked, an extra blurb is added to the page somewhere. I am able to program this just fine, but having the page look consistently formatted is proving to be a real issue. It particularly is an issue on pages where I have more than one of these pop-ups. Are there conventions in the Twine community for dealing with this that I should be aware of? Is there sample Harlowe code somewhere that can show me how to gracefully deal with this?
Like I said, I have the game fully programmed with randomized quizzes and a functioning inventory and a clock system and the whole lot. It's just making everything look nice and consistently spaced out that's giving me troubles. I'd be willing to post a working copy of my game somewhere or even an example passage to show what's going wrong if that helps.