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twine1:twine_1.4.2_bugs [2017/10/09 20:39] (current)
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 +This is a list of bugs in Twine 1.4.2. Some of these may be carryovers from Twine 1.4.1, and some may be newly introduced. All of these will be fixed in a future release.
 +
 +=====Image syntax doesn'​t work with external URLs=====
 +
 +Due to a bug, the image syntax in 1.4.2 only works with imported image resources - external URLs will silently fail to load.
 +
 +====Patch====
 +
 +To fix this, simply install this repair code in a [[script]] passage:
 +<​code>​
 +    Wikifier.imageFormatter.importedImage = function(img,​ passageName) {
 +        var imgPassages,​ imgname;
 +        // Try to parse it as a variable
 +        try {
 +            imgname = internalEval(Wikifier.parse(passageName));​
 +        }
 +        catch(e) {
 +        }
 +        if (!imgname) {
 +            imgname = passageName;​
 +        }
 +        // Base64 passage transclusion
 +        imgPassages = tale.lookup("​tags",​ "​Twine.image"​);​
 +        for (j = 0; j < imgPassages.length;​ j++) {
 +            if (imgPassages[j].title == imgname) {
 +                img.src = imgPassages[j].text;​
 +                return;
 +            }
 +        }
 +        img.src = imgname;
 +    }
 +</​code>​
 +
 +=====No History.prototype.display warning=====
 +
 +A warning should be displayed on startup if a script passage contains code which replaces History.prototype.display with an older version that doesn'​t support the correct number of arguments. However, due to a bug, this won't ever be displayed. (For what it's worth, few such scripts are known to exist anyway, so it may be an overcautious warning as is.)
 +
 +=====Missing '​y'​ in warning message=====
 +
 +The "got itself in a mess" message incorrectly slices softErrorMessage,​ causing it to lose the "​Y"​ in "​You"​.
 +
 +=====Jonah, links and passages named "​undefined"​=====
 +
 +If you use a macro that creates internal links, such as Leon's custom <<​replace>>​ macro, then clicking such a link will alter the ID of any previous .passage elements named "​undefined"​ (case-sensitive) - adding a timestamp, which should normally only occur when navigating back to that passage two or more times in a Jonah story.
 +
 +=====Control-L passage editor shortcut and named links=====
 +
 +If you highlight a link with separate link text and passage title (such as %%[[link text|passage]]%%) then press control-L, a passage named "link text|passage"​ is created, instead of just "​passage"​.
 +
 +=====<<​remember>>​ variables accessible across stories=====
 +
 +Due to a naming bug, variables saved via «remember» are unwittingly shared over all Twine stories accessed from the same website (as in, the base hostname, like ''​%%http://​philome.la/​%%''​) and played in that particular browser - if a remembered variable name in one story matches that of another story, then one will overwrite the other if both are played.
 +
 +====='​Cancel'​ button in Create passages dialog=====
 +
 +In the "​create passages"​ prompt given when you close a passage containing red links, the '​cancel'​ button behaves identically to the '​no'​ button - both dismiss the dialog and close the passage.
 +
 +=====Can'​t import from HTML files with uppercased tag names=====
 +
 +If, for instance, a HTML file was saved from IE, its tags become uppercased. This precludes Twine from importing the HTML via Import Compiled HTML.
 +
 +=====Stories stop working if saved from IE=====
 +
 +Saving HTML from IE causes line breaks to be inserted, especially in the storeArea. This can break custom scripts.
 +
 +=====innerText vs textContent=====
 +
 +Twine refers to the innerText property to read code from storeArea passage elements, when it ought to use textContent. This causes e.g. multiple spaces in passages to be truncated.
 +
 +=====Apostrophes in links provided as arguments to <<​choice>>,​ <<​button>>​ etc=====
 +
 +The syntax highlighter [[http://​i.imgur.com/​s72Y5nk.png|incorrectly]] displays link arguments to <<​choice>>​ macros, whose text contains apostrophes or quote marks, as incorrect.
 +
 +=====Bookmark link should be lazily computed=====
 +
 +The bookmark link has proved to be a massive perf drain when a story uses JS objects in variables. It should really only be computed when the player actually clicks the link.
 +
 +=====visited() error checking===== ​
 +
 +It has been suggested that visited() should throw an error if the passage name given to it does not exist in the story.
  
twine1/twine_1.4.2_bugs.txt · Last modified: 2017/10/09 20:39 (external edit)