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<<set #inv = ["cat", "dog", "feather"]>>
...I would like to somehow display within a passage...
[[cat]]
[[dog]]
[[feather]]
...but have it procedurally generated since the contents of the inventory can change depending on the player's actions. Is this possible? More trouble than it's worth? I don't know that my game's going to have a ton of items, so another way I can see doing this is with a series of <<if>> statements, one for each link.
Comments
So, mine is, <<set $packed to ["[[winter coat]]","[[boots]]"]>> etc.