I don't know what my reluctance to jump on the SugarCube train is. I just dislike working with (fighting) headers and I'm scared it will increase my frustration rather than decrease it since it seems so much more robust than 'Cane.
That save function, though. Man, do I need it.
If CoraBlue were still aroundI miss her so badI would make the leap.
I don't know about crazy complex, but attached is a screen shot of the foundation of my current project, one of three or so turn-based RPG's. It will double or triple in size when I actually get into making it a "real game."
I don't know how much work it would take to "convert" it to SugarCube . . .
@Sharpe - You should be okay. Unless your CSS is as messy as mine, the main annoying thing you'll need to do is initialise your variables to 0. Give it a go, anything that doesn't work should be a simple "find and replace" fix. Hopefully!
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@mth I am using Sugarcube, and I really should have checked the docs before posting. D'oh!
Thanks both! ;D
I don't know what my reluctance to jump on the SugarCube train is. I just dislike working with (fighting) headers and I'm scared it will increase my frustration rather than decrease it since it seems so much more robust than 'Cane.
That save function, though. Man, do I need it.
If CoraBlue were still aroundI miss her so badI would make the leap.
I don't know how much work it would take to "convert" it to SugarCube . . .