I've done a workaround that is probably better for the User Interface and will leave me with
I've decided to display only 1 character at a time and let the player change the character with a <<optionlist>> instead and use the <<replace>> macro to display only the required info of each character.
Doing so will let me have a better experience when it comes to Inventory transfer and management as well. The character displayed will be the one transfering to B (other character or shelter inventory) instead of me having a super long menu with all the possibilities.
I would still love to see how scrolling the StroyMenu could be done, so feel free to leave the info here.
Comments
I've decided to display only 1 character at a time and let the player change the character with a <<optionlist>> instead and use the <<replace>> macro to display only the required info of each character.
Doing so will let me have a better experience when it comes to Inventory transfer and management as well. The character displayed will be the one transfering to B (other character or shelter inventory) instead of me having a super long menu with all the possibilities.
I would still love to see how scrolling the StroyMenu could be done, so feel free to leave the info here.
See what this does in your stylesheet: Adjust height to desired. Might also try min-height instead of or with height and see if you like that instead.
Hope that helps!
EDIT: Also, take a look at how I handle displaying player-character information in my Example Turn-Based RPG (Pre-Alpha v. 0.4).