Yep! Like was said earlier.. data on the CD and autorun. But the problem will arise when you want it to autorun on OSX.
There are ways of wrapping the HTML in an executable with Webkit.. but I honestly don't know how that works. But that's how Depression Quest got on to Steam.
Possibly a lead, "Awesomium": http://www.awesomium.com/ Never used it though. Just now found it after a search.
Yep! Like was said earlier.. data on the CD and autorun. But the problem will arise when you want it to autorun on OSX.
There are ways of wrapping the HTML in an executable with Webkit.. but I honestly don't know how that works. But that's how Depression Quest got on to Steam.
Possibly a lead, "Awesomium": http://www.awesomium.com/ Never used it though. Just now found it after a search.
I'll make a tutorial on it later today. I used nw.js to compile my game.
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If you want it to open the game when inserted, you can also look into [URL=http://en.wikipedia.org/wiki/Autorun.inf]Autorun.inf[/URL]
There are ways of wrapping the HTML in an executable with Webkit.. but I honestly don't know how that works. But that's how Depression Quest got on to Steam.
Possibly a lead, "Awesomium": http://www.awesomium.com/
Never used it though. Just now found it after a search.
http://videlais.com/2014/08/26/twinetuesday-packaging-twine-with-node-webkit/
I'll make a tutorial on it later today.
I used nw.js to compile my game.