1 a hover/mouseover macro that sends the player to a new passage when their cursor touches a certain word(s). think of it as halfway between the timedgoto macro and an actual clicked choice.
2 a hover/mouseover macro that sets a variable to true/false, according to whether their cursor touched the word or not, even though they didn't commit to a click.
I was thinking of a game sequence where the player has to follow instructions: 'don't touch that' / 'don't move' / 'go touch every capitalized word' etc. But that doesn't really work if I can't penalize or reward the player somehow... Lemme know what you think.
(for any future readers: preferred format is sugarcane)