I've just started learning twine 2 on harlowe and have been working on a little project for the past four weeks. And now it's finally ready for a bit of public testing.
The objective of this game for me was to see if I could design a combat system in twine 2 and built a game with a lot of wrapper around it like a shop system, multiple weapons, armour, and monsters.I even have a bit of story and lore put in there to keep the narrative interesting. If anything it's a glorified slot machine.
You can play it here.
For now, you're just supposed to keep going forwards and fight enemies. But I do have several more things planned such as a magic system(damaging and buffing), a potion system(very important). And a few extra things I would put in after i've done the important stuff, like a new boss fighting mechanic and randomized weapon types (i.e. rusty dagger, normal dagger, good dagger).
Feedback would be AWESOME
especially on difficulty curve and on the general feeling of the game. Like if you felt bored or if there were specific parts that interested you. What felt fun and what didn't. And if you can, just stress test it in general.
And while I did as much bug testing as I could I'm sure there's probably still a ton of bugs in the game. (right here I remembered a small bug that I forgot to patch out) So please if you can just point them out.
If you're the type to dig around source codes it would be cool if you can tell me how to optimize my code
Sorry for the wall of text, tl;dr I would really appreciate if someone would take a look at it and give feedback! Thanks!