For example, I would like to say that the character has a squash with a rating of 2 stars, a pumpkin of 4 stars and a watermelon of 3.4 stars while their rival has a squash with a rating of 4.64 stars, a watermelon of 3 stars and a pumpkin of 5 stars, however, the guide is unclear on how you're supposed to make datamaps and how you're supposed to use them to store stats.
Comments
note: normally you could use the (print:) macro to output the contents of a datamap variable but that does not currently work due to a but in Harlowe 1.2.1
Setting the datamaps could be done like so:
Changing individual values:
Printing the datamaps out: