I'm trying to make it to where if the player's relationship count with character Bob is the value 1 or 2, and their name variable isn't or isn't blank, then certain dialogue will show up. I have it like this:
(if: $bobRelationship is 1 or 2 and $name is not "")["I'm sorry, $name."]
(if: $bobRelationship is 1 or 2 and $name is "")["I'm sorry, $defaultName."]
Twine won't allow me to use 'and', so I tried to use '+' instead, but when I do that and $bobRelationship is 2 it will display the first if statement, even if $name is "". If $bobRelationship is 1, then both if statements are displayed! I'm not exactly sure what's going wrong, or how to fix it. I also tried nesting if statements, but that didn't work out.
EDIT
I changed the code, and now the if statements are working sort of. Even if $bobRelationship is 1 or 2, neither of the if statements are showing up. The full code looks like this now:
(set: $followBob to "yes")
(set: $bobRelationship to $bobRelationship +1)
(if: $bobRelationship is 1 or $bobRelationship is 2 + $name is not "")["I'm sorry, $name."]
(if: $bobRelationship is 1 or $bobRelationship is 2 + $name is "")["I'm sorry, $defaultName."]
Comments
The plus + operator is use to add to values together, try using the and operator instead. You will also need to use parenthesis to control the order the expressions are processed in:
warning: if $name has not been initialized (assigned a value) before the following code is processed then $name will equal zero when the first (if:) statement is processed, which will result in "I'm sorry, $name." being displayed.