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DOS like interface

Hello all. I have been working on a game for a while and it just didn't seem to sit right in terms of aesthetics. So in an attempt to tell the story in the way I wanted I made a faux DOS like interface.

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I even incorporated some basic command error stuff and capture loops for in the "apps" so that if a player enters the incorrect command it keeps it in the correct passage.
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Still loads to do. But I think the overall feel works well for what I want.
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