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My solution for using scripted actors in Twine games

edited December 2016 in Help! with 2.0
Required:

• Twine
• Internet connection
• Audacity with mp3 exporter addon installed.

Not suggesting for one second I'm the first to have this idea, but I've just spent a good few hours searching for a sound clip of a woman saying "Warning! Oxygen levels critical!"

As you might expect I drew a blank everywhere. And then the solution hit me.

This would work best if your game uses limited dialogue, but if you go here: text-to-speech you can type in your lines and have a variety of voices speak it out loud. The voices sound quite authentic and there's a variety of effects that can be added.

Imagine how good this could be if you're making a sci-fi game with an android as one of the characters?

Simply hit the record button in Audacity, run the text-to-speech, and then trim it up in Audacity before exporting as an mp3.

In my case it was perfect, as I needed an automated voice anyway. I added the reverb effect and it sounds very good indeed.

Comments

  • Love the idea. Love how Twine lets creators explore and stretch like this. Best of luck with your project!
  • edited December 2016
    Thanks very much, PixelRecall.

    On reflection and having played around with a few of these text-to-speech programs (of which the one I linked to sounds the most natural) I'm not sure they'd be particularly immersive, especially if you want to use dialogue of any length.

    As I say it would be perfect if you wanted a talking android/mechanoid/robot, but not so much for humans.
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