Okay. I was wondering - if there were a way to make a goto link to another passage via clicking - but to have the Passages not connected together in the Editor? Or am I missing something simple?
As it is, my Editor workspace is a big mess - and I was hoping to sort it by 'rooms' and have passages be linked to the rooms, but not every other passage.
For example, I'm in the Bar room, and I have a few links that can go to different 'rooms', but I would like to have them move the Player to those Room Passages without showing an arrowed connection in the Editor?
Does that make sense?
Comments
Use the separate argument syntax of the <<link>> macro like so: That will create a link that does not appear on the story map.
Why that works: Currently, Twine 2 only creates passage connection arrows on the story map for the wiki-style/double-square-bracket syntax, which is common to all story formats—i.e. a link. Creating a link via any other method will not trigger the connections. It also bypasses automatic passage creation as well, so you may end up having to create some passages manually.
I don't mind creating passages manually - since in this version I'm doing things a little different anyway, so the passage titles will change anyway. Plus I can always do an automatic link 'creation' then edit it to be the <<link "" "">><</link>> format.