Hi everyone,
Some of you may have played my Twine game called
Three Dragons, which features a real-time combat system. Admittedly, the system was my first attempt and still needs a lot of refinement.
That being said, I'm currently testing a
small prototype of a new system in an attempt to support an MFA thesis that I'm working on:
http://thesis.samoff.com
I would love to grab 5- to 10-minutes of your time to play through two versions of the prototype and take a short survey.
Prototype URL:
http://thesis.samoff.com/combat/
This is the first of two playtests that deal with real-time mechanics in IF games. The second is going to be much more complex and deals a non-combat style mechanic. (More to come!)
Please let me know if you have any questions.
Thank you!
Tim
Comments
I know that this sort of prototype lacks depth and a little bit of meaningful feedback -- that would have to change in an actual game. But I also feel like it's good enough to prove a point (well, hopefully!).
I'd love to get more feedback from the awesome crowd here.
Thanks!
It really does only take a few minutes.
Thank you!
I appreciate the comments!