So I'm trying to make a game that is essentially the player making decisions what to say in a group chat with a couple friends. Rather than have a separate path for every choice, is there a way in Twine that'll allow me to implement a system that would let me assign "levels" to certain responses and the other characters will react based on how aggressive the player choices have been?
Comments
In general, however, you may use story variables to record the flavor of the player's responses and logic to check those variables to determine how the NPC react to that.
PS: The forums are supposed to be closing soon—tomorrow (July 15)—so you may want to shift further questions to the Q&A section of this website.