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<<Enemy_image>>
''<<print $enemy_name>>''
Level <<print $enemy_LVL>> <<print $enemy_type>>
Health: <<set $enemy_HP to $enemy_HP - $firebolt_PWR>><<print $enemy_HP>>/<<print $enemy_maxHP>>
Damage: <<print $enemyDMGmin>>-<<print $enemyDMGmax>>
<<set $playerMP to $playerMP - 50>>
Firebolt hits the <<print $enemy_name>> for <<print $firebolt_PWR>> damage!
<<if $enemy_HP <= 0>>You killed the <<print $enemy_name>>!<</if>>
<<MP_regen>>
<<if $enemy_HP > 0>><<Enemy_attack>><</if>>
<<if $enemy_HP > 0>><<if $playerHP > 0>>Actions:
<<Actions>><</if>><</if>>
<<if $playerHP <= 0>>Continue->Game Over<</if>>
<<if $enemy_HP <= 0>>Continue->Pre-victory<</if>>
<<audio "Firebolt" play>>
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