I've made a twine story with SugarCube 2 2.10.0
I would like to get it online.
I have a website that I use tumblr as a host, which I understand limits things.
Is there a way to get this twine story on my website?
I'm not good with this kind of stuff at all.
I could link to another site where the twine story is.
Whatever kind of janky setup I need to get, I'll do it, I just need to have the story accessible to people through the interwebs.
Another wrinkle is that the story uses/refrences music files.
I need those to work.
I've found that I can upload to philome.la, but this method doesn't permit the music files to exist.
Would wordpress work for this?
Please and thank you, all.
Comments
Zip your game up and host it on itch.io. (your game file must be named index.html)
Create a post on your wordpress blog describing the game, etc.
Back at itch.io, go to the edit on your game then the 'Distribute' tab on your game, then 'Embed' and copy the 'Ludum dare' link and paste this link into your wordpress blo post.
You can have the link say 'Play' if you edit your blog post, and when pressed it will launch your game in the full browser mode.
This is how I'm 'hosting' my two Twine games. Shamless plug: Aftermath
If you use the method I describe, the game launches in fullscreen browser mode. The only clues that the game is hosted on itch.io are a tiny 'full screen' icon across the bottom of the game (this hides the whole browser so your game takes up the entirety of your monitor screen - and I think this can be disabled anyway) and the fact that itch.io is in the address bar.
You can see an example of my method if you follow the link in my last post.
The full screen icon means that your story is still in a frame, and that frame is still---well, in your case it's helping because the actual story file isn't responsive on mobile, but in the case I was thinking of, the frame was causing problems reading the story on mobile, like cutting off text and links, and making it difficult to scroll.
I've launched my game on my iPhone 4s and it played fine (I agree the layout was messed up and it would be a pain to play on mobile) but this isn't a problem with itch.io. If your game is launched in full browser mode (which it is if you use my method) then it shouldn't matter where it's launched from. Full screen is full screen.
I wanted somewhere where I had control over the design (my wordpress blog) and could list my games with a 'play' link which when pressed launches the game in full browser mode, and itch.io allows me to do this, unlike textadventures.co.uk etc. This is precisely why my listings on IFDB link to my wordpress blog and not itch.io.
And we're talking about different things anyway. You're talking about problems arising from playing the game on mobile phones, whereas I don't concern myself with that. Maybe wrongly, I have no interest in accommodating mobile devices for my games. I'm not looking to make money from these games, so if they don't work on mobiles I'm more than happy to live with that fact.
There is no such thing as "full browser mode", so it's not clear what you're talking about. The iframe is still there, whether or not you see it.
Why can't you link directly to textadventures the way you did to itch?
By full browser mode I mean it simply launches your game in the browser, directly from the 'Play' link.