Right, so in my game (Sugarcane btw), I use the storyMenu passage as a display- for the in game time, health, items, etc. To make it so that each passage is readable, I have a text size of 15 pixels. This is far too big for the menu, but I can't find a way to separate them; I've tried the obvious stuff, but it wont work.
Also, as my game allows you to carry items to use when you need them, is there a way to make it s that when you activate them, it wont go to another passage, and will just activate on the one that you're in? Like for a bandage, instead of moving you to a different place, it would just stop the bleed status?