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I'm curious as to why the audio stuff I've built will happily play in a browser but the debug/play modes of the Twine editor are silent. The files are MP3s embedded using base64 and HTML5.

It's not unworkable it's just annoying to "render out" the game to test audio timings.

Is this a limitation of Twine's editor?

(Sugarcube 2.20.0 and Twine 2.1.3.)

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This is a limitation of the current install-able release of the Twine 2 application.

Assuming that your web-browser of choice actually supports the file format and locality of the media file you are trying to play then both of the two (hosted & local) web-browser based releases will run the media files in both Test and Play modes, as will any story HTML file created by the Publish to File option of any of the three releases.

by (1.2k points)
That's unfortunate. Hopefully it'll be sorted eventually. I love having a separate program for Twine as I can run it fullscreen as a sort of immersive thing.