I'm curious as to why the audio stuff I've built will happily play in a browser but the debug/play modes of the Twine editor are silent. The files are MP3s embedded using base64 and HTML5.
It's not unworkable it's just annoying to "render out" the game to test audio timings.
Is this a limitation of Twine's editor?
(Sugarcube 2.20.0 and Twine 2.1.3.)