Hooks

In Harlowe, a hook is a means of indicating that a specific span of passage prose is special in some way. It essentially consists of text between single [ and ] marks. Prose inside a hook can be modified, styled, controlled and analysed in a variety of ways using macros.

A hook by itself, such as [some text], is not very interesting. However, if you attach a macro or a variable to the front, the attached value is used to change the hook in some way, such as hiding it based on the game state, altering the styling of its text, moving its text to elsewhere in the passage.

(font: "Courier New")[This is a hook.

As you can see, this has a macro instance in front of it.]
This text is outside the hook.

The (font:) macro is one of several macros which produces a special styling command, instead of a basic data type like a number or a string. In this case, the command changes the attached hook's font to Courier New, without modifying the other text.

You can save this command to a variable, and then use it repeatedly, like so:

(set: $x to (font: "Skia"))
$x[This text is in Skia.]
$x[As is this text.]

The basic (if:) macro is used by attaching it to a hook, too:

(if: $x is 2)[This text is only displayed if $x is 2.]

For more information about command macros, consult the descriptions for each of them in turn.