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macro [2014/09/20 21:20]
127.0.0.1 external edit
macro [2017/10/10 00:39] (current)
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 A **macro** is a piece of code that is inserted into [[passage]] text. Macros are used to accomplish many effects, such as altering the game's state, displaying different text depending on the game's state, and altering the manner in which text is displayed. A **macro** is a piece of code that is inserted into [[passage]] text. Macros are used to accomplish many effects, such as altering the game's state, displaying different text depending on the game's state, and altering the manner in which text is displayed.
  
-===== List of built-in macros===== +===== List of Twine 1 built-in macros===== 
-These are only the built-in macros in Twine - other macros may be installed or written on a story-by-story basis.+ 
 +([[http://​twinery.org/​wiki/​twine2:​add_stats_rpg_battles_or_just_plain_random_events|Twine 2 macros start here]].) 
 + 
 +These are only the built-in macros in Twine 1. Other macros may be installed or written on a story-by-story basis.
  
 The following macros **control variables and text** in the story, or use them to alter the displayed passage text: The following macros **control variables and text** in the story, or use them to alter the displayed passage text:
macro.txt · Last modified: 2017/10/10 00:39 (external edit)