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This is a list of bugs in Twine 1.4.1. Some of these may be carryovers from Twine 1.4, and some may be newly introduced.
The story editor's external link detection is too permissive. If a passage name contains a full stop, it will, in links referring to it, be interpreted as a filename, and link arrows to the passage will not be drawn. The links will, however, remain functional in-game.
In Twine 1.4 and below, any list items (that is, lines beginning with *) in the StoryMenu, StoryTitle, StorySubtitle and StoryAuthor passages would light up on mouseover, even if they weren't a link. Twine 1.4.1 slightly exacerbates this, as non-link list items will also always produce the pointer-finger cursor, further erroneously suggesting that it's a link. (This is a consequence of fixing a 1.4 bug whereby the pointer cursor wasn't present for links in other places, such as StoryAuthor.)
If you use “Test Play From Here” to test your game from a specific passage, then the StoryTitle, StorySubtitle, StoryMenu and StoryAuthor passages won't be drawn correctly until after the first turn of the game. Take note that this does not affect test plays from the beginning of the story.