So, one thing I'm working on is a different way to navigate through my game. I have the obvious methods of linked passages, but I really think mimicing some of the proven methods of game interfacing would be good for twine and twine game development. I found some code and was about to make buttons, but I don't think this is the ideal way to accomplish the goal. Anyone have a better set of button controls for their game?
<html>
<head>
<style>
button
{
position:absolute;
}
button#b1
{
bottom:16%;right:5%;
nav-index:1;
nav-right:#b2; nav-left:#b4;
nav-down:#b2; nav-up:#b4;
}
button#b2
{
bottom:11%;right:0%;
nav-index:2;
nav-right:#b3; nav-left:#b1;
nav-down:#b3; nav-up:#b1;
}
button#b3
{
bottom:5%;right:5%;
nav-index:3;
nav-right:#b4; nav-left:#b2;
nav-down:#b4; nav-up:#b2;
}
button#b4
{
bottom:11%;right:10%;
nav-index:4;
nav-right:#b1; nav-left:#b3;
nav-down:#b1; nav-up:#b3;
}
</style>
</head>
<body>
<button id="b1">North</button>
<button id="b2">East</button>
<button id="b3">South</button>
<button id="b4">West</button>
</body>
</html>
Here is the file also.
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